Banco
2005
- Year
- 2005
- Material
- Tecnica mista su carta
- Dimensions
- 50 × 35 cm
- Edition
- Unique
- Availability
- Private collection
Series
Critical text
Banco turns the promise of fortune into a distribution of roles, in which the game assigns the individual a position without offering any power over the outcome. In the Scratch & Win series, Zampogna represents not the prize but the system of expectations and instructions that makes it desirable. Here the title enters the visual field directly and converts an ordinary word into an ambiguous function: «banco» can indicate the party controlling the game, the place of transaction, or the institution that holds money. The human figure is thus placed beside a device that promises economic transformation while confirming dependence on rules already established.
The doubled word «BANCO», first evanescent and then black, makes the term oscillate between an advertising apparition and an order, unsettling the neutrality of the ground. Beside the figure, the enlarged jack does not retain the functional precision of a playing card: blue and black marks, white areas, and drips disturb its edges and turn it into an unstable screen. Personal image and ludic code share the same plane, but they do not merge. The young man’s frontality does not produce a fully accessible identity, since his body remains suspended beside the card as if the role assigned by the game preceded the person. The card itself, once the vehicle for a possible combination, becomes an opaque emblem that permits no verification of a win.
The work carries the logic of Scratch & Win beyond an imitation of commercial graphics. The instant lottery is contaminated by the vocabulary of playing cards and the economic idea of the bank, forming an everyday mythology in which risk, credit, and desire become interchangeable. The work on paper reinforces this precariousness: what simulates the visual authority of an economic device remains entrusted to a vulnerable surface. Zampogna thus exposes the promise’s ironic and tragic character. It gives everyone a place in the game, but keeps the power of decision elsewhere.













